User:Duckman/my stuff
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Alone in the Dark
| Alone in the Dark | |
| Release date: | June 23, 2008 |
| Developer: | Eden Games |
| Publisher: | Atari |
| Platforms: | PlayStation 2, PlayStation 3, Wii, Windows, Xbox 360 |
Summary
Alone in the Dark is the fifth installment of the Alone in the Dark series published by ATARI (former Infogrames). The maincharacter of the game series is Edward Carnby. In Alone in the Dark (5), Edward Carnby has to fight against mysterious monsters and zombies through the New York Central Park.
The Game uses a chapter based storyline like TV series like 24 or Lost. And the player can directly switch to an Episode or a chapter within an episode over a menu like a DVD chapter menu. This makes the game playable for almost every kind of gamer. The playtime for each Episode is around 1-2 hours. There are eight Episodes.
Guides
Plot
Episode 1
Blackout
Episode 2
Questions
Episode 3
Painfull Answers
Episode 4
Fight back and loss
Episode 5
Not Alone anymore
Episode 6
The Truth
Episode 7
The path of Light
Episode 8
The Lightbringer
Characters
Edward Carnby
Carnby's Identity file
Edward Carnby
Independent Researcher, graduated in Chemistry, Physics, History of Religions and Arts.
Private detective license - specialized in unsolved affairs linked to paranormal phenomenon.
-Solved the suicide case of Jeremy Hartwood at Derceto Manor in 1924.
-Rescued Grace Saunders from One-Eye-Jack's gangsters in the fortified mansion of "Hell's Kitchen".
-Journeyed across Eastern Europe and India where he bought several rare objects.
-Came back to the USA and left again.
-Last seen in dehli where he disappeared under strange circumstances in 1938.
His body was not found.
- Notable scars and marks including a long scar on the left side of the face.
Sarah Flores
She is an Art dealer
Theophile Paddington
Dr. Hartford
Crowley
The mysterious Mr. Crowley is the bad guy.
History
The game was released on June 20 in Europe and on June 24 in the USA
Soundtracks
The music is composed by Olivier Deriviere and performed by The Mystery of Bulgarian Voices
There are three Soundtrack produced for the game.
The first Soundtrack contains 4 songs.
01. Edward Carnby
02. Crying New York
03. Loneliness
04. No More Humans
This Soundtrack is for promotion only
The second Soundtrack contains 8 songs.
01. Prelude to an end
02. Edward Carnby
03. Truth
04. Crying New York
05. Why ?
06. Who am I ?
07. Loneliness
08. No More Humans
This Soundtrack is available only in the Collectors edition
The third soundtrack contains 21 songs.
1. Prelude to an End
2. Edward Carnby
3. The Fissure
4. Collapsing Floors
5. The Facade
6. Reception Hall
7. The Humanz
8. Who Am I?
9. Central Dark
10. Crying New York
11. Loneliness
12. Bethesda Fight
13. Killing the Fissure
14. No More Humans
15. Truth
16. Niamam
17. The Light Carrier Test
18. Shto Li (a cappella)
19. The Final Gate
20. The Choice
21. An End for a Prelude
This Soundtrack is available in stores and on Milan Records
There is also a soundtrack from DJ Tiesto
Tiesto presents Alone in the Dark Inferno "Edward Carnby"
1. Edward Carnby (Tiesto Radio Edit)
2. Edward Carnby (Tiesto Vocal MIx)
3. Edward Carnby (Tiesto Instrumental Mix)
extra: Edward Carnby (Tiesto Music Video)
This Soundtrack is available in stores and on Black Hole Recordings
Watch the musicvideo @ YouTube
Links
Official Alone in the Dark Homepage
Eden Games
Eden Games (known as Eden Studios until 2003) is a game development studio most well known for the Need For Speed and V-Rally series of games, as well as the recently released Test Drive Unlimited. Eden Games has most recently developed Alone in the Dark 5, which was released in June 2008 for the Xbox 360 and PC, and was ported to the Wii and PlayStation 2 by Hydravision. Eden are now working on the PlayStation 3 version, due for release in late 2008. The company is a wholly owned subsidiary of Infogrames/ATARI.
Games
- V-Rally (1997)
- V-Rally 2 (1999-2000)
- Need for Speed: Porsche Unleashed (2000)
- V-Rally 3 (2002–2003)
- Kya: Dark Lineage (2003)
- Test Drive Unlimited (2006–2007)
- Alone in the Dark (2008)
External links
Legendary
| Legendary | |
| Release date: | November 13, 2008 |
| Developer: | Spark Unlimited |
| Publisher: | Gamecock Media Group |
| Platforms: | PlayStation 3, Windows, Xbox 360 |
Summary
Sealed away inside Pandora’s Box are the greatest creatures of myth and lore, locked away by ancient forces to preserve humanity. There they have spent eons waiting to be freed in order to rule the world once more.
When a thief named Deckard is hired to steal an ancient artefact, he unwittingly triggers a war between man and myth. Now he is the only one capable of preventing the destruction of civilization.
Giant griffons rule the skies and werewolves tear at the flesh of the innocent as cities are held under siege by creatures we’d dismissed as the imaginings of our ancestors.
As the only person able to seal Pandora’s Box and return the beasts to their prison, Deckard must work with a shadowy secret paramilitary society to save our civilization before it’s torn apart by tooth and claw.
Guides
Pressinformations
Title: Legendary
Platform: Xbox® 360, PlayStation 3, PC
Release Date: Q3 2008
Publisher: Atari / Gamecock
Developer: Spark Unlimited
Category: First Person Shooter
PRODUCT DESCRIPTION:
Sealed away inside Pandora’s Box are the greatest creatures of myth and lore, locked away by ancient forces to preserve humanity. There they have spent eons waiting to be freed in order to rule the world once more.
When a thief named Deckard is hired to steal an ancient artefact, he unwittingly triggers a war between man and myth. Now he is the only one capable of preventing the destruction of civilization.
Giant griffons rule the skies and werewolves tear at the flesh of the innocent as cities are held under siege by creatures we’d dismissed as the imaginings of our ancestors.
As the only person able to seal Pandora’s Box and return the beasts to their prison, Deckard must work with a shadowy secret paramilitary society to save our civilization before it’s torn apart by tooth and claw.
PRODUCT FEATURES:
• Man Vs Myth: Modern military firepower meets the tooth and claw of legend;
• Blockbuster action: A huge scale blockbuster experience with spectacular battles, and run and gun fire-fights;
• Spectacular supernatural destruction: Dynamic environments crumble, skyscrapers fall; the collapse of modern society at the hands of the beasts of myth is realized in breath-taking detail; see London burn to the ground and witness New York torn apart;
• Incredible and unnerving AI: watch in fascination and dread as werewolves scale vertical walls to find a path to the player and use objects in the environment to their advantage;
• Encounter three-way fire-fights: take on the beasts of the box and those other humans who would seek to control them for their own evil ends;
• Variety of enemy: Take on enemies from the size of a small animal all the way through to spectacular titan creatures tens of storeys tall;
• Multiplayer modes: Xbox Live, PlayStation Network and Gamespy (PC) support. Chaotic team deathmatch-style gameplay with AI werewolves adding to the mayhem over four varied maps.
Plot
Characters
History
Releasedates:
Europe
Xbox 360 October 30, 2008
PS3 November 13, 2008
PC November 20, 2008
U.S.A.
Xbox 360 November 4, 2008
PS3 November 4, 2008
PC November 18, 2008
Links
Gamecock Media Group (Publisher U.S.A.)
X Series
The X Series is a SciFi "Space Opera" where the player can fight agains other spaceships, trade goods, buy spaceships (Fighter and Capital Ships) and build own spacestations (to create own tradinggoods).
There are 5 books about the X Universe:
X: Farnhams Legend
X2: Nopileos
X3: Yoshiko
X3: Keeper of the Gates (release 2009)
These books are written by Helge T. Kautz (german author)
X: Dominion
These book is written by Darren "Steel" Astles
X: Beyond the Frontier (1999) for Windows.
X-Tension (2000) for Windows and Linux - X: Beyond the Frontier expansion pack.
X-Gold (2001) for Windows - an amalgamated X: Beyond the Frontier & X-Tension release.
X2: The Threat (2003) for Windows and Linux (2006)
X3: Reunion (2005) for Windows and MacOS
X3: Terran Conflict (2008) for Windows
| X |
| X: Beyond the Frontier, X-Tension, X2: The Threat, X3: Reunion, X3: Terran Conflict |
Spark Unlimited
Summary
Spark Unlimited, based in Sherman Oaks, California, is a video game developer founded by former developers from the Medal of Honor PC and console franchise. They are most known for the highly successful Call of Duty: Finest Hour console game.
The studio is currently working on the next-generation first-person shooter Legendary using the Unreal Engine 3.0 for Gamecock Media Group. The company is wholly owned by employees.
Games by Spark Unlimited
- Call of Duty: Finest Hour — (Xbox, GameCube, PlayStation 2)
- Turning Point: Fall of Liberty — (Xbox 360, PS3, PC)
- Legendary (previously Legendary: The Box) — (Xbox 360, PS3, PC)
Links
ATARI
Summary
Atari is a corporate and brand name owned by several entities since its inception in 1972. As of 2007, it is owned by Atari Interactive, a wholly owned subsidiary of the French publisher Infogrames Entertainment SA (IESA) . Atari Interactive has in turn licensed the brand name and assets to Atari, Inc. (NASDAQ: ATAR), a 51% majority owned subsidiary of Infogrames Entertainment SA (IESA), encompassing its North American operations.
The original Atari Inc. was founded in 1972 by Nolan Bushnell and Ted Dabney. It was a pioneer in arcade games, home video game consoles, and home computers. The company's products, such as Pong and the Atari 2600, helped define the computer entertainment industry from the 1970s to the mid 1980s.
In 1984, the original Atari Inc. was split, and the arcade division was turned into Atari Games Inc..Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as rights to the original 1972 - 1984 arcade hardware properties. The Atari Consumer properties were in turn sold to Jack Tramiel's Tramel Technology Ltd., which then renamed itself to Atari Corporation. In 1996, Atari Corporation reverse merged with disk drive manufacturer JT Storage (JTS), becoming a division within the company.
Atari Interactive started as a subsidiary of Hasbro Interactive, after Hasbro Interactive acquired all Atari Corporation related properties from JTS in 1998.IESA in turn acquired Hasbro Interactive in 2001, and proceeded to rename it to Infogrames Interactive. In 2003, IESA then changed the company name entirely to Atari Interactive.
The company that currently bears the name Atari Inc. was founded in 1993 under the name GT Interactive. IESA acquired a 62% controlling interest in GT Interactive in 1999, and proceeded to rename it Infogrames, Inc. After IESA's acquirement of Hasbro Interactive and its related Atari properties in 2001, Infogrames, Inc. intermittently published Atari branded titles for Infogrames Interactive. In 2003, Infogrames Inc. licensed the Atari name and logo from Atari Interactive and changed its name to Atari Inc.Currently, Atari Inc. develops, publishes and distributes games for all major video game consoles, as well as for the personal computer, and is currently one of the largest third-party publishers of video games in the United States.
Links
Eden Games. Game Development Studio owned by ATARI
Bethesda Softworks
Summary
Bethesda Softworks, LLC, a ZeniMax Media Company, is a developer and publisher of video games.
History
Bethesda Softworks has been a developer and publisher of interactive entertainment content for over two decades. Founded in 1985 by Christopher Weaver in Bethesda, Maryland; they moved to Rockville, Maryland in 1990, and have a long history of PC and console games. Weaver, company President Vlatko Andonov recalls, had originally wanted to call the company "Softworks", but found the name taken. "So, our founder, sitting at his kitchen table in Bethesda decided after laborious thought to add Bethesda to Softworks and there you have it!" Bethesda was acquired by Zenimax Media, Inc., co-founded by Weaver, in 1999.
The company's founder, Chris Weaver, had, by Arena's release, transformed the company from a committee-run organization to one run which had to follow "a single person's vision": his. "For 18 years," Weaver stated, "from 1981 through 1999, all the money that was invested in the company was my own." Prior to creating Bethesda, Weaver had worked at MIT on "speech parsers, graphic interface and synthesized worlds - what people now call virtual reality...bleeding edge stuff." He had worked in news broadcast directing at NBC and as the Director of Technology Forecasting for ABC, eventually becoming Chief Engineer to the House Subcommittee on Communications. He had created Bethesda "to see if the PC market was a viable place to develop games". The executive command and personal investment allotted to himself allowed the company to become, in Weaver's words, "a boutique house", a house which "kept rewriting rules and inventing new things." Weaver, in the opinion of journalist Joe Blancato, was a man "used to having good ideas." The first employee after Weaver, Edward Fletcher, was trained as an electrical engineer, had worked as a debugger, computer equipment designer and programmer. Fletcher's vision for the company was humbler than Weaver's, hoping only to design a game for the Amiga at a low cost.
The rewritten rules of Bethesda's first title, Gridiron! were essentially produced by happenstance. Fletcher wanted to produce a American football game that relied on what most sports games of the 1980s had before it: lookup tables of player statistics. Weaver, though he knew little of the sport, found lookup tables boring, and believed that there must be a better way to make a football game. Weaver thus theorized for the game what was essentially the world's first real-time physics engine, which took into account "momentum, mass, direction, deflection, gravity and other “uninteresting” (physics) things". Electronic Arts was so impressed with Gridiron! that they hired Bethesda to develop the first John Madden Football. Bethesda eventually decided to sue EA in 1987 for USD$7.3 million, claiming that the company halted cross-console release of Gridiron! after incorporating many of its elements into their own John Madden Football. Bethesda's early games scored respectably in the gaming press, earning such accolades as "the most accurate and enjoyable simulation of a sport I have ever had the pleasure to play", "the best ice hockey sim yet", for Wayne Gretzky Hockey, and a note that Gridiron! "demands a look".
With a broad panoply of games in role-playing, racing, simulation, and sports, Bethesda Softworks major franchises are distributed worldwide.
Bethesda is credited with the creation of the first physics-based sports simulation (Gridiron) in 1986 for the Atari ST, Commodore Amiga and Commodore 64/128, which led to Bethesda's creation of the first John Madden Football game for Electronic Arts. Despite their long history of development in many genres, they are perhaps best known for creating The Elder Scrolls RPG series which Weaver initiated in 1992, based upon the original programming of Julian Lefay. The first chapter of the series, entitled The Elder Scrolls: Arena, was released in 1994. Since that time, numerous other chapters have been released. The latest chapter, The Elder Scrolls: Oblivion, was released in March 2006.
Bethesda is also the publisher for three new Star Trek games, Star Trek - Legacy (For PC/Xbox 360), Star Trek - Tactical Assault (for Nintendo DS/PlayStation Portable), and Star Trek - Encounters (PS2)
In 2004, Bethesda acquired the Fallout franchise from Interplay Entertainment, however Interplay still retains the MMO rights to said franchise. Todd Howard said in January 2007 that "We started work [on Fallout 3] in late 2004 with a few people. We only had about 10 people on it until Oblivion wrapped, but most of our staff is on it now.". Fallout 3 was released on October 28, 2008 to positive reviews.
Logos
Bethesda uses two logos. "Bethesda Game Studios" is often used to designate games developed "in house" by its own team. This may occasionally be seen on games published in foreign countries by outside publishers that were originally developed by Bethesda.
"Bethesda Softworks" is often used to designate games "published" by Bethesda, but not always developed by them. This usage has not always been consistent from game to game.
The Elder Scrolls series
- 1994 – The Elder Scrolls: Arena
- 1996 – The Elder Scrolls II: Daggerfall
- 1997 – The Elder Scrolls Legends: Battlespire
- 1998 – The Elder Scrolls Adventures: Redguard
- 2002 – The Elder Scrolls III: Morrowind
- 2002 – The Elder Scrolls III: Tribunal
- 2003 – The Elder Scrolls III: Bloodmoon
- 2003 – The Elder Scrolls Travels: Stormhold
- 2004 – The Elder Scrolls Travels: Shadowkey
- 2004 – The Elder Scrolls Travels: Dawnstar
- 2006 – The Elder Scrolls Travels: Oblivion
- 2006 – The Elder Scrolls IV: Oblivion
- 2006 – The Elder Scrolls IV: Knights of the Nine
- 2007 – The Elder Scrolls IV: Shivering Isles
The Elder Scrolls Travel Series: Shadowkey, Stormhold, and Dawnstar were co-developed by sister studio Vir2L, a ZeniMax Media company.
External links
- Bethesda Softworks
- ZeniMax Media Inc.
- The Official Elder Scrolls Home Page
- Bethesda Softworks profile on MobyGames
- Moby Games - Contains a brief bio and games credit list for Bethesda founder Christopher Weaver
GTA IV: The Lost & Damned Achievements
Single Player Achievements: 5
Multiplayer Achievements: 0
1. TLAD: One Percenter (5 points)
Help Billy get his bike back
2. TLAD: The Lost Boy (25 points)
Become leader of The Lost.
3. TLAD: Easy Rider (100 points)
Finish the story.
4. TLAD: Get Good Wood (50 points)
In the bike races, whack off 69 bikers with a bat.
5. TLAD: Full Chat (70 points)
Build Terry and Clay's toughness to 100%.


