Resident Evil

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Resident Evil
Release date: March 22, 1996
Developer: Capcom Production Studio 4
Publisher: Capcom
Series: Resident Evil Series
Platforms:

Resident Evil is a survival horror game by Capcom and is the first title in the Resident Evil series. It was originally released in 1996 for the PlayStation and has been subsequently ported to the Sega Saturn and PC and then re-released twice on the PlayStation in the form of a Director's Cut. In 2002, a remake of the game was released for the Nintendo GameCube featuring new graphics and voice acting among other significant changes. A Nintendo DS port of the original was released in early 2006. While not the first survival horror game, its success propelled the genre to new heights of popularity and was the first game to coin the term.

Contents

Overview

Jill and Chris in the CGI version of the opening sequence of the game
Jill and Chris in the CGI version of the opening sequence of the game

Unlike subsequent Resident Evil games, the first game had live-action openings and endings. The acting and dialogue in these scenes is often mocked (as is the general dialogue in the series), but some argue that the perceived deficiencies perfectly fit the mood of a B-grade horror movie, and that the actors were surely more entertaining than the CGI that would later permeate the series. The opening footage in the western releases was significantly recut to exclude most of the gore, using alternate footage. Capcom was supposed to include the unadulterated version of the intro in later revisions, but only the PC Version and the German and French PAL Playstation Director's Cut contain the original FMV.

The gameplay environment consists of polygonal 3D characters placed over prerendered 2D backgrounds. As such, the game relies on pre-determined camera angles for view of the action instead of a real-time camera like most games. As a result, the game uses a "tank-like" control scheme where the character controls in a first person manner. Instead of moving the character in the direction the player is pushing, the character moves forwards by pressing up and backwards by pressing down and turns the character by pushing left or right. Many Resident Evil detractors have criticized this control scheme, claiming it's unsuitable for a third-person action game, but many fans defend it, arguing that a conventional third person control scheme wouldn't be very feasible considering the various camera angles.

The player fights against enemies by arming their character with a weapon. The player draws their weapon by holding down the "Weapon Draw" button (usually a shoulder button, such as the R1 button) and pressing "Fire" (or X button) In the attack stance, the player character remains static in one place and can turn their character and/or tilt their weapon up or down. Initially, the only weapons available to the player is a combat knife and a Beretta 92FS, but later in the game, more weapons become accessible to the player such as the Remington M870 and a Colt Python. Ammo for firearms is limited and is often recommended that the player save their strongest weapons for boss battles.

The player must survive by fighting against the various monsters that populate the mansion. The most common enemy in the game are zombies, which are slow-moving and easy to outrun, but hard to avoid in tight corners. During later portions of the game, the player must also fight against zombie dogs (known as the "Cerberus"), Hunters, Chimeras and Web Spinners, as well as small enemies such as crows, wasps and adders. The player must also fight against bosses such as a giant snake (Yawn), a mutated plant (Plant 42), a giant spider (Black Tiger), a giant shark (Neptune), and the Tyrant.

Health is restored by using first-aid sprays or healing herbs. Of the two, healing herbs are more common and restore a portion of the player's health, while first-aid sprays are more scarce, but will restore the player's health completely. There are three types of healing herbs available: the Green Herb (for restoring health), the Blue Herb (which cures poison) and the Red Herb (which can't be used by itself, but will triple the healing power of a green herb when mixed with one). The player can mix herbs for up to six usable combinations.

The player must navigate through the mansion by picking up various keys and items which are integral to the game's progress, while solving puzzles along the way. The player has a limited capacity for carrying items and thus, enforcing the need to carry only essential items while still having space for new items. As such, storage boxes are available for the player to store any item for later use.

The player can only save their progress by going to a typewriter and using ink ribbons to save the game. Ink ribbons are available in a limited quantity, forcing the player to think carefully on whether they have made enough progress to justify saving the game. This saving method has also been criticized by many, but designer Shinji Mikami defended it by arguing that it increases the tension in the game.

There are also various documents available to the player within the mansion which serves to provide the solutions to certain puzzles or simply to further divulge the plot to the player.

The game gives you control of Alpha Team members Chris Redfield or Jill Valentine as they look for another way out and try to locate the Bravo Team. The characters play out similar scenarios but they have different skills. Chris is assisted by Bravo Team medic, Rebecca Chambers (who becomes playable in certain portions of his scenario), while Jill gets help from fellow Alpha Team member, Barry Burton. Jill's quest is easier because she has a higher item-carrying capacity (eight compared to Chris's six), can pick simple locks, and has a comparatively stronger teammate. She also has access to a grenade launcher (although, Chris has very limited access to a flamethrower) and can complete certain puzzles by herself, while Chris needs Rebecca's help in certain areas. Chris's limitations make his quest harder but he has more stamina than Jill, can sustain greater damage, and runs faster.

Story

The opening sequence from Resident Evil
The opening sequence from Resident Evil

The game opens on the evening of July 24, 1998 in the fictional Raccoon City where a number of grisly murders have taken place on the outskirts of town. Victims were attacked in their homes by a group of assailants with evidence of cannibalism. Local law enforcement sends in the S.T.A.R.S. Bravo Team. After contact is lost, the Alpha Team is sent out to find Bravo Team and to continue the investigation. Alpha Team locates the downed Bravo Team helicopter, but there is no sign of survivors; only a severed hand is found. Alpha Team is suddenly attacked by ferocious dogs, which kill member Joseph Frost in the process, and they flee to nearby Spencer Mansion, believed to be abandoned.

Trapped inside the mansion, the four remaining Alpha Team members (Jill Valentine, Chris Redfield, Barry Burton and Albert Wesker) split up and search the mansion for a way out and clues to explain the murders. At this point the player takes control of either Chris or Jill and explores the mansion with him or her. One of the first discoveries to be made is a member of Bravo Team, Kenneth J. Sullivan, being eaten by a zombie. The mansion turns out to be full of secrets and anything but abandoned. Scattered documents and computer discs suggest that a series of experiments were being executed by the Umbrella Corporation on the property. The mysterious undead zombies and other monsters are the results of these experiments, having been exposed to a biological weapon known as the T-Virus.

After navigating through a series of tunnels, passageways, and other buildings on the property, Chris/Jill discover a secret underground laboratory containing detailed records of the Umbrella Corporation's experiments. In the lab, Albert Wesker reveals that he is a double agent working for Umbrella and he releases the "Tyrant T-002," a giant humanoid monster created through prolonged exposure to the T-Virus. Upon release, the Tyrant immediately impales Wesker on its elongated claws. Chris/Jill apparently slays the Tyrant using firearms and triggers a self-destruct program to ensure an end to the laboratory and the experiments held there. After signaling for a rescue chopper, the Tyrant bursts through the roof of the lab, which just so happens to be below the chopper landing pad, and attacks. Suddenly resistant to bullets, the Tyrant is finally slain when the chopper pilot, Brad Vickers, drops a rocket launcher and Chris/Jill uses it to completely destroy the creature. Chris/Jill escapes into the chopper and the game ends.

Cast

Playable characters

The two playable characters from the game
The two playable characters from the game

Resident Evil gives players a choice between two playable characters (one male and one female): S.T.A.R.S. Alpha Team members Chris Redfield and Jill Valentine. The differences between both characters are more than superficial, with differences in abilities, items and even supporting characters (resulting in a slightly different scenario for both characters).

Chris Redfield - The hero of the game. Chris is much stronger than Jill, making him more resistant to enemy attacks, but to compensate for his strength, his scenario is made more problematic, especially for the inexperienced. He can only carry six items and starts with only a knife. To make things worse he needs Old Keys to unlock places where Jill can simply use her Lock-pick. Chris's supporting character is Rebecca. She will not rescue him as much as Barry would for Jill, but she is useful and can heal all Chris's wounds at certain areas of the game.

Jill Valentine - The heroine of the game. Jill's scenario is the simplest of the two, as she has a higher carrying capacity (eight items simultaneously) and has a lockpick that serves as a substitute for the old keys in Chris's scenario (as well as the Sword Key in the original game). Jill's supporting character is Barry. He wields a powerful .44 Silver Serpent Magnum and is more helpful than Chris's Rebecca. Jill also gets to use a grenade launcher, a weapon exclusive to her scenario however, this is offset by the fact that she is more vulnerable to enemy attacks than Chris. Rebecca Chambers is also playable for certain portions of Chris's scenario.

The character who is not chosen becomes a prisoner of Wesker at the end of the game. In order to unlock the passage leading to the cell, three MO Disks must be collected by the player and then inserted into terminals located thorought the lab. The cell's door can only be unlocked by activating the self-destruct mechanism or by using Wesker's Master Key.

Supporting characters

Barry Burton - In Chris's scenario, Barry only appears in the opening scene and disappears in the beginning, with Wesker presuming him dead (his disappearance is never solved). In Jill's game, Barry helps throughout the game. Barry often shows up whenever Jill is in need of help to get her out of trouble. He, for instance, kills the first zombie seen in Jill's scenario, and gives her ammo on two occasions. Wesker threatened to kill Barry's family unless he killed the other STARS members (Jill). In the original version, depending on the player's trust on Barry (such as waiting for him to replace a lost rope or seeing Enrico with him), Barry survives to help Jill at the end of the game or gets killed by one of the monsters.

Rebecca Chambers - A sub-character who appears only in Chris's scenario. Chris meets her either: when she is attending to a wounded Bravo team member Richard or when Chris first enters the Mansion's infirmary. Rebecca appears during portions of Chris's scenario which calls for her intellect such as mixing chemicals or playing the piano.

Albert Wesker - A supporting character in both characters' scenarios. Wesker only makes sporadic appearances through the game, usually to advance the plot. In Chris's scenario Wesker takes the place of Barry on a few occasions. Wesker also leaves Chris ammo on one or two occasions. Wesker is in fact Chief of Security at Umbrella and one of the company's top researchers. He is the one who unleashes the Tyrant on the main character. After unleashing the Tyrant, the monster apparently kills Wesker.

Most of the other members of S.T.A.R.S. make minor appearances throughout the games, usually as victims of the monsters.

Minor Appearances

Alpha Team

Joseph Frost

Brad Vickers

Bravo Team

Richard Aiken

Edward Dewey

Enrico Marini

Forest Speyer

Kenneth J. Sullivan

Others

Kevin Dooley

Enemies

Creatures

The following is a list of creatures the player faces during the course of the original game. The main enemies in the game are known as Bio-Organic Weapons or B.O.W.'s, creatures that were infected with the T-Virus and transformed into ravenous monsters as result. There are also creatures in the game (such as crows and adders) that underwent secondary mutation (a considerable growth in size and/or aggressiveness) as a result of the viral outbreak in the mansion, although they're not technically considered B.O.W.'s. This includes the infected research and security personnel wandering the mansion, as human T-Virus hosts have been deemed ineffective as weapons due to their slow movement, lowered intelligence and lack of any natural defensive strengths such as claws or fangs.

Zombie - Standard enemy. Previously members of Umbrella's Arklay research team, but infected by the T-Virus during the course of their activities. Hosts show complete loss of memory, extremely heightened aggression and severe tissue/organ deterioration.

MA-121 Hunter - Emerging after the player returns to the mansion from the residence building; these enemies bear an appearance described by some as a "skinned gorilla". They are extremely fast, strong and aggressive, making them one of the most dangerous enemies in the entire game.

MA-39 Cerberus - Dobermans injected with the T-Virus. These creatures were deemed a major success by the Umbrella Corporation, due to their increased strength, speed and aggression. The Cerberus poses a serious threat when attacking in pack numbers.

Crows - Regular crows that inhabit the Arklay Mountains. These crows have been infected with the T-Virus and, as a result, have become extremely aggressive. Their strength lies in their large numbers. They are difficult to shoot and dangerous if the character is already critically injured, but otherwise present only a minor threat to an armed opponent.

Infected Plant - A mutated plant that was infected with T-Virus contaminated water. Found within Spencer Mansion's greenhouse. Not particularly dangerous, the plant will simply strike out at detected movement. It can only be killed by pouring herbicide into the water pump. Not to be confused with the far deadlier 'Plant-42'.

Web Spinner - Large tarantula-based B.O.W.'s, noted for their ability to jump and spit venomous acid. The Web-Spinner was deemed a failure, due to the fact that it couldn't be properly adopted to a specific mission profile.

Adder - Poisonous snakes that infest the area surrounding Spencer Mansion. Much like the infected crows, the snakes are another accidental byproduct of the T-Virus leak. These snakes are poisonous, aggressive, difficult to shoot, and will drop down from the trees to surprise the character. When encountered, fleeing the area is generally recommended, although the combat knife can be useful against this opponent.

Wasp - Created when a nest within the mansion's rear guardhouse became infected with the T-Virus. These wasps are about the size of a fist, extremely aggressive and produce toxins within their abdomens. The wasps can be eliminated via the destruction of their nest.

Shark - Sharks that underwent infection with the T-Virus. Found in the Aqua Ring beneath the Residence, these sharks have not responded to the effects of the T-Virus as positively as Neptune. That fact aside, they have nevertheless been deemed a successful creation by the Umbrella Corporation. Note that Neptune is much larger than its standard counterparts.

Chimera - B.O.W.'s located in the underground lab. Created by combining T-Virus-infected human DNA with T-Virus-infected fly DNA. Although capable of incredible agility, the Chimera was deemed a failure, due to its extremely weak profile. The Hunter, with similar abilities and far greater physical strength, was officially chosen to replace the Chimera.

Crimson Head - An unforseen side effect of prolonged T-Virus incubation within a human host. After a zombie is supposedly killed, the virus within the host's body continues to mutate until the brain receives a "jolt" (from brainwaves), and the zombie is revived. Once revived, the zombie's muscular tissue is reinforced, allowing it move at incredible speed. The extremities also mutate, creating claws on the hands and feet. The host becomes even more aggressive and capable of sustaining massive damage. The Arklay research team labelled these mutations as 'Crimson Heads', due to the obviously severe blood seepage through the host's skin that becomes apparent after mutation. The incubation can be stopped via destruction of the head or by burning the corpse before the T-Virus can further mutate.

Bosses

Yawn - A giant python-based B.O.W. with venomous fangs. It earns its name due to the fact that appears to be yawning before biting its prey.

George Trevor - The first Crimson Head created by the Arklay research team, the first Crimson Head subject was found to be severely more aggressive than the Crimson Head creatures that followed it, killing several researchers. It was sealed inside an elaborate puzzle-lock, in a coffin beneath Spencer Mansion's cemetery.

Fi-3 Neptune - A shark much larger and stronger than its counterpart specimens. The Neptune has responded incredibly well to the T-Virus.

Plant 42 - A giant carnivorous plant that was created by Henry Santon. It occupies two entire rooms of the mansion's guardhouse, and its roots have grown into every inch of the building.

Black Tiger - A giant Web Spinner, six times the size of its infected counterparts, that has responded far better to the T-Virus. The Black Tiger is able to capture large prey in its webs.

Lisa Trevor - The daughter of Spencer Mansion's architect, George Trevor. Lisa is a living testament to the cruelty of the Umbrella Corporation. She was taken prisoner alongside her mother, Jessica, and both were infected with numerous incarnations of Umbrella's various viral weapons. Jessica succumbed to an early version of the Progenitor Virus, while Lisa mutated into a horrific creature capable of only limited intelligence. She is encountered three times, and is completely invulnerable to the player's firearms. If Lisa is encountered, escaping the area is highly recommended.

T-002 Tyrant - Umbrella's most prized Bio-Organic Weapon. The Tyrant is the driving force behind the Umbrella Corporation's continual T-Virus research. A controllable, agile and extremely powerful B.O.W. that rogue S.T.A.R.S. operative, Albert Wesker, unleashes on the player in the latter stages of the game. The Tyrant will mutate into a 'Super Tyrant', increasing its threat profile significantly, after undergoing its 'limiter release' phase

Weapons

Bayonet - A close-quarters military combat knife, and Chris Redfield's only available weapon at the beginning of the game. Although the player can save ammo by using this weapon, the character has to be within attacking range of the enemy, and thus it's generally considered a useless weapon.

Beretta M92FS - A 9mm handgun available as Jill's starting weapon and shortly after the beginning of Chris's scenario. While it's effective against zombies and dogs, most of the tougher monsters will take many rounds before going down.

Remington M870 - A pump-action shotgun. Can blow a zombie's head off if aimed at the head and is effective against virtually all enemies due to its power and wide range.

Colt Python - A revolver that uses high-caliber magnum rounds and one of the game's most powerful weapons. Since magnum rounds are scarce, it is generally recommended by expert players to save this weapon for tougher enemies (particularly bosses).

Milkor MGL Mk.1 - Also known as the Grenade Launcher. A weapon exclusive to Jill, it can fire three separate kinds of ammunition. In addition to standard explosive rounds, it can also launch flammable napalm rounds, as well as sulfuric acid rounds. The grenade launcher is considered a good alternative to the shotgun, although ammunition is far more difficult to come by.

Flamethrower - A weapon exclusive to Chris, the flamethrower has a decent range and is effective against most enemies. However, it cannot be reloaded once it runs out of fuel (since replacement ammo is not available) and is needed to unlock certain doors in the underground passage. It is recommended this weapon be used against the giant 'Black-Tiger' arachnid located within close proximity to the flamethrower.

Rocket Launcher - Available only for the final battle (or in the main game as a secret unlockable weapon), the Rocket Launcher is the most powerful weapon in the game, able to kill any enemy in one shot. However, it cannot be aimed at high or low angles. The Rocket Launcher at the end of the game only has four rockets without any replacement ammo available. However, a version of the Rocket Launcher with unlimited ammo can be unlocked with a cleared file after finishing the game in less than three hours. This weapon is difficult to use, and it is highly recommended that the character be positioned far from the enemy, especially agile opponents such as the Hunter, to properly utilise it without taking damage.

Other Versions

Saturn Version

The cover for Resident Evil on the Sega Saturn
The cover for Resident Evil on the Sega Saturn

In 1997, Capcom released a Sega Saturn version of Resident Evil on July 27 in Japan and on August 31 in North America, a few months prior to the release of Resident Evil: Director's Cut for PlayStation. While the game's character models are not as detailed as the PlayStation original's (partially due to the Saturn's limited 3D capabilities), this version contains new exclusive content not found in any other version of the game as a compensation.

Battle Game - A new minigame becomes available after completing the main game or by inputting a cheat code. In the Battle Game, the player's objective is to go through a series of areas from the main game and clear each stage of monsters (while trying to conserve ammo). The player is graded at the end based on their time.

New costumes - Alternate outfits for Chris and Jill are also available in addition to the ones from the original PlayStation version. They become usable by either: finishing the game or inputting a cheat code.

New monsters - New creatures appear at certain points during the main game, including a new species of Hunter (called Ticks) within the underground tunnels and a second Tyrant within the lab. In addition, new monsters are present in Battle Game, including a golden Tyrant and a zombiefied version of Wesker.

Uncut FMV files - Accidentally, some U.S. and European versions of the game contained the original, uncut, colored intro with Kenneth's head scene and Chris's original bad ending.

PC Version

The cover for Resident Evil on the PC
The cover for Resident Evil on the PC

The original Resident Evil was ported to PC in 1997 and published in North America and Europe by Virgin Interactive. This conversion only officially supported first-generation 3DFX and PowerVR cards, alongside the now-obsolete Rendition series, with software rendering only becoming available in the later conversion of Resident Evil 2. The PC versions of the game are nearly identical to the original PlayStation release in most aspects, but contain a few subtle differences.

Uncut FMV files - Like some Saturn releases, instead of the black and white version of the intro shown in the console releases, the PC version contained the original intro in color. The colored intro was previously shown in a Japanese documentary titled Birth of Biohazard, but this was the only version of the actual game to include it. The North American release featured this intro (and other FMV sequences) uncensored. However, the European and Australian releases were still edited for violence.

New Weapons - Two new weapons were introduced in this version as an award for finishing the game under three hours, replacing the Rocket Launcher with unlimited ammo from the console releases. A MAC-10 for Jill and a Minimi for Chris.

Adjustable Difficulty Settings - The Japanese release allows players to choose between the original Japanese difficulty or the harder American setting.

Directors Cut

The cover for Resident Evil: Directors Cut on the Sony Playstation
The cover for Resident Evil: Directors Cut on the Sony Playstation

Resident Evil was re-released on the Playstation under the title Resident Evil: Director's Cut. Director's Cut contained, in addition to the original version of the game, a new arranged mode with various changes made to the game.

New Costumes - The default outfits for Chris and Jill (as well as Rebecca) are different in Arranged Mode. The player can also change to their character's original outfit by going to the dressing room within the mansion's first floor.

New Camera Angles - Several areas and a few cutscenes are now viewed from different angles.

Different Item and Enemy Placement - Many of the key items in the game were relocated and placed in different areas. Many of the enemies were also relocated, with some areas featuring more enemies than they did in the original.

New Handgun - A new silver-cased version of the Beretta M92FS replaces the black-colored version from the original game. The Custom Beretta (said to be "one of a thousand") has a faster firing rate and the ability to randomly kill certain enemies with one shot.

New Enemy - A zombie version of Forest Speyer appears as an enemy in the mansion's terrace instead of the usual pack of crows. In addition, there are also "Hyper Zombies" that resemble regular zombies, but are faster and completely resistant to shotgun blasts to the head.

A Beginner Mode is also included within the game in which the player's life and weapons' firepower are increased and the quantities of ammunition and ink ribbons are doubled. The auto-aiming feature that was missing in the English-language version of the original was also restored, allowing the player to lock onto targets with the press of a button. The game was packaged with a Resident Evil 2 demo.

Gamecube Remake

The cover for the Nintendo Gamecube remake of Resident Evil
The cover for the Nintendo Gamecube remake of Resident Evil

In 2002, the original Resident Evil was remade for the Nintendo GameCube as part of an exclusivity agreement between Capcom and Nintendo that spanned three new games (which also included Resident Evil 0 and Resident Evil 4, in addition to ports of the previous sequels.) This version was simply titled Resident Evil, but it's often known under the informal titles of Resident Evil: Remake or Resident Evil: Rebirth.

The remake features all-new graphics and sound (including recasted voice actors), and also incorporates gameplay elements from the later installments (such as the use of body language and the 180 degree turn) while the overall plot remained mostly unchanged (with the exception of the George Trevor diaries), several new areas and rooms were added to the game, including a graveyard and a cabin in the woods. The original live-action FMV segments are replaced by CG versions and the voice acting was completely re-recorded with new actors. Chris and Jill are still the only two selectable characters, however most of the puzzles have been changed and the player's character is now equipped with a defensive weapon that can be used while being grabbed by the enemy. It is also now necessary to decapitate or burn zombies to prevent them from regenerating later in the game as the fast and deadly "Crimson Heads." Shinji Mikami said that the remake is 70% different from the original.

This game features many additional modes, secrets and various endings over the original as well as restoring the George Trevor sub-plot from the pre-release versions of the original game, while retconning inserting his daughter Lisa into the game as a transformed monster (and source of the G-Virus). Additional retcons bring Umbrella executive William Birkin and Alexia Ashford into the overall plot

Deadly Silence

The cover for the Nintendo DS remake of Resident Evil
The cover for the Nintendo DS remake of Resident Evil

An enhanced Nintendo DS port of the original Resident Evil, titled Resident Evil: Deadly Silence, was made to commemorate the tenth anniversary of the series. Deadly Silence includes a "Classic Mode" with little alteration to the original game (including the original voice acting and FMV sequences), as well as a "Rebirth Mode" containing a greater enemy ratio and new puzzles that make use of the hardware's unique features and characteristics. This is the first Nintendo DS game to be rated Mature.

The game makes use of the console's dual screen display with the top screen used to display the map, along with the player's remaining ammo and health (determined by the color of the background); while the bottom screen displays the main gameplay, as well as switch to the player's inventory. The game also include updated play mechanics from the later games; the 180-degree turn first introduced in Resident Evil 3, along with the quick reload and knife button from Resident Evil 4. The updated controls are applicable to both Classic and Rebirth modes. Dialogue and loading screens can be skipped as well. The opening intro and Chris's bad ending used in the DS release are the censored versions. However, the scene that shows Kenneth's decapitated head has been kept.

In "Rebirth", new puzzles are added which make use of the system's touch-screen to solve them. "Knife Battle" sequences (seen from a first-person perspective) are also added in which the player must fend off incoming enemies by swinging the knife via the stylus. One particular puzzle requires the use of the microphone in a scene in which the player must resuscitate an injured comrade by blowing into the built-in microphone. The player can also shake off enemies by using touch screen and perform a melee attack against a zombie (instead of merely pushing away the enemy). The file, "Eric's Letter" replaces the MO disk in the library for Rebirth mode. This letter reveals the new location of the first Doom Book, which leads to a knife battle against the Yawn. There are less Hunters in Rebirth mode, replaced by the hardly-seen Chimeras. New unlockable costumes from Chris, Jill and Rebecca are also added in addition to the original ones.

The game includes wireless support (LAN-only) for up to four players with two different multiplayer game modes. The first is a cooperative mode in which each player must help each other solve puzzles and escape the mansion together. The other is a competitive mode in which the objective is to get the highest score out of all the players by destroying the most monsters (with the tougher monsters being worth more points). There are three playable multiplayer stages (the mansion, guesthouse and laboratory) and nine playable characters (Chris, Jill, Barry, Rebecca, Wesker, Forest, Kenneth, Richard and Enrico).


Walkthroughs

Novelization

The Cover of the book
The Cover of the book

A novelization of the game titled Resident Evil: The Umbrella Conspiracy, was written by author S.D. Perry as the first book in her series of Resident Evil novels. The novel combines Jill's and Chris scenarios into one narrative and features all five of the main characters (including Barry and Rebecca).

The book also takes liberty with the original source materials; the most notable difference being the inclusion of an original character named Trent, an insider from Umbrella who provides Jill with information about the mansion prior to the events of the mansion incident. Since the book was written a few years before the GameCube remake, the novelization ommits the presence of Lisa Trevor in the mansion. However, the book does allude to the original version of George Trevor's Journal from The True Story Behind Biohazard, as well as the short story it contained Biohazard: The Beginning, which involved the disappearance of Chris Redfield's friend, Billy Rabbitson. Another notable difference in the novels is moving the location of Raccoon City from the Midwest to Pennsylvania, apparently about an hour's drive from New York.

Most fans consider the novel to be non-canon.

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